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Baldurs gate 3 rogue build
Baldurs gate 3 rogue build







baldurs gate 3 rogue build

I haven't played D&D, so not sure if it's the same there, but this also applies for shortsword vs dagger. They do include the "heavy" and "loading" keywords in the description of the heavy xbow, but those don't affect gameplay at all, so the only thing that matters in the end is damage. Apart from proficiency, it doesn't really make sense why anyone would prefer a shortbow to a longbow, or a longbow to a heavy crossbow.

baldurs gate 3 rogue build

There are probably going to be some changes to weapons in general. Not sure why Larian opted for 18m for everything. Would love to hear them.Įdit: Oh as for the range, I was looking it up on the D&D 5E equipment sheets and that's where I got the ranges. Let me know if you come across any improvements or equipment synergies. Nice! Looks like the Githyanki bit off more than they could chew! Bless, Cats Grace, Ritual Dagger buff, Gloves of Power with absolutes Mark. Obviously there are other buffs which will increase damage and accuracy. If you want to throw Wyvern Poison in the Mix and Potion of speed you go to 1d10 + 5 + 2D6 + 7D6 damage. In addition as a rogue you get Dash and Disengage as a bonus action but a solid shove is a good play if someone tries to close the distance with you. You will also have high mobility, resistance to being shoved, great jump range and a very good chance of shoving others so you will be the undisputed "King of the Mountain". That's a damage range of 9- 31 damage per hit with a very high chance to hit due to Advantage on all attack rolls.

Baldurs gate 3 rogue build for free#

The main four skills to have are - Athletics, Acrobatics, Stealth, Sleight of Hand you get Perception for free as a Drow.Īt Level 3 you will take Thief as your Subclass.Īt Level 4 you Will take the Feat Weapon Master and choose the extra point in Dex and the following weapons: Longbow, Scimitar, Heavy Crossbow and whatever for the 4th.Īt this point with a Heavy Crossbow + 1 at Height you are looking at 1D10 + 5 + 2d6 sneak attack + Poison damage/fire damage with a +7 proficiency Bonus and Advantage on attacks to a range of 24 Meters/ 80 Feet. I strongly recommend sticking with 14 con. Higher strength helps with carry weight, jump distance and shoving/resistance to being shoved You can play with these a bit but 17 Dex is important for later. In addition rogues are only able to use simple/rogue ranged weapons which usually means Shortbows and light crossbows, which limit damage. Drow get Superior Darkvision -which is double the normal 12m/40 feet range of regular darkvision- usually there is a limitation on the Rogues ranged sneak attack from height where the darkvision doesn't cover the range of the weapon.









Baldurs gate 3 rogue build